9.1 Wrap
Wrap is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Wrap.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Wrap to a course website and explain the decision you made.
- Apply Wrap to a online store and explain the decision you made.
- Apply Wrap to a banking app and explain the decision you made.
- Apply Wrap to a school portal and explain the decision you made.
- Apply Wrap to a clinic booking system and explain the decision you made.
- Apply Wrap to a dashboard and explain the decision you made.
- Apply Wrap to a restaurant site and explain the decision you made.
- Apply Wrap to a mobile app and explain the decision you made.
- Apply Wrap to a creator site and explain the decision you made.
- Apply Wrap to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Wrap
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Wrap, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Wrap using a different product, screen, component, or content set. Explain what changed and why.
9.2 Absolute Position
Absolute Position is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Absolute Position.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Absolute Position to a course website and explain the decision you made.
- Apply Absolute Position to a online store and explain the decision you made.
- Apply Absolute Position to a banking app and explain the decision you made.
- Apply Absolute Position to a school portal and explain the decision you made.
- Apply Absolute Position to a clinic booking system and explain the decision you made.
- Apply Absolute Position to a dashboard and explain the decision you made.
- Apply Absolute Position to a restaurant site and explain the decision you made.
- Apply Absolute Position to a mobile app and explain the decision you made.
- Apply Absolute Position to a creator site and explain the decision you made.
- Apply Absolute Position to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Absolute Position
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Absolute Position, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Absolute Position using a different product, screen, component, or content set. Explain what changed and why.
9.3 Negative Spacing
Negative Spacing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Negative Spacing.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Negative Spacing to a course website and explain the decision you made.
- Apply Negative Spacing to a online store and explain the decision you made.
- Apply Negative Spacing to a banking app and explain the decision you made.
- Apply Negative Spacing to a school portal and explain the decision you made.
- Apply Negative Spacing to a clinic booking system and explain the decision you made.
- Apply Negative Spacing to a dashboard and explain the decision you made.
- Apply Negative Spacing to a restaurant site and explain the decision you made.
- Apply Negative Spacing to a mobile app and explain the decision you made.
- Apply Negative Spacing to a creator site and explain the decision you made.
- Apply Negative Spacing to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Negative Spacing
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Negative Spacing, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Negative Spacing using a different product, screen, component, or content set. Explain what changed and why.
9.4 Baseline Alignment
Baseline Alignment is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Baseline Alignment.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Baseline Alignment to a course website and explain the decision you made.
- Apply Baseline Alignment to a online store and explain the decision you made.
- Apply Baseline Alignment to a banking app and explain the decision you made.
- Apply Baseline Alignment to a school portal and explain the decision you made.
- Apply Baseline Alignment to a clinic booking system and explain the decision you made.
- Apply Baseline Alignment to a dashboard and explain the decision you made.
- Apply Baseline Alignment to a restaurant site and explain the decision you made.
- Apply Baseline Alignment to a mobile app and explain the decision you made.
- Apply Baseline Alignment to a creator site and explain the decision you made.
- Apply Baseline Alignment to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Baseline Alignment
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Baseline Alignment, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Baseline Alignment using a different product, screen, component, or content set. Explain what changed and why.
9.5 Responsive Components
Responsive Components is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Responsive Components.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Responsive Components to a course website and explain the decision you made.
- Apply Responsive Components to a online store and explain the decision you made.
- Apply Responsive Components to a banking app and explain the decision you made.
- Apply Responsive Components to a school portal and explain the decision you made.
- Apply Responsive Components to a clinic booking system and explain the decision you made.
- Apply Responsive Components to a dashboard and explain the decision you made.
- Apply Responsive Components to a restaurant site and explain the decision you made.
- Apply Responsive Components to a mobile app and explain the decision you made.
- Apply Responsive Components to a creator site and explain the decision you made.
- Apply Responsive Components to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Responsive Components
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Responsive Components, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Responsive Components using a different product, screen, component, or content set. Explain what changed and why.
Chapter 9 review — 10 questions and answers
1. What is the main purpose of Wrap?
Answer: Wrap is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Wrap?
Answer: Using Wrap visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Absolute Position?
Answer: Absolute Position is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Absolute Position?
Answer: Using Absolute Position visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Negative Spacing?
Answer: Negative Spacing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Negative Spacing?
Answer: Using Negative Spacing visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Baseline Alignment?
Answer: Baseline Alignment is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Baseline Alignment?
Answer: Using Baseline Alignment visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Responsive Components?
Answer: Responsive Components is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Responsive Components?
Answer: Using Responsive Components visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.