10.1 Text Layers
Text Layers is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Text Layers.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Text Layers to a course website and explain the decision you made.
- Apply Text Layers to a online store and explain the decision you made.
- Apply Text Layers to a banking app and explain the decision you made.
- Apply Text Layers to a school portal and explain the decision you made.
- Apply Text Layers to a clinic booking system and explain the decision you made.
- Apply Text Layers to a dashboard and explain the decision you made.
- Apply Text Layers to a restaurant site and explain the decision you made.
- Apply Text Layers to a mobile app and explain the decision you made.
- Apply Text Layers to a creator site and explain the decision you made.
- Apply Text Layers to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Text Layers
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Text Layers, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Text Layers using a different product, screen, component, or content set. Explain what changed and why.
10.2 Font Family
Font Family is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Font Family.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Font Family to a course website and explain the decision you made.
- Apply Font Family to a online store and explain the decision you made.
- Apply Font Family to a banking app and explain the decision you made.
- Apply Font Family to a school portal and explain the decision you made.
- Apply Font Family to a clinic booking system and explain the decision you made.
- Apply Font Family to a dashboard and explain the decision you made.
- Apply Font Family to a restaurant site and explain the decision you made.
- Apply Font Family to a mobile app and explain the decision you made.
- Apply Font Family to a creator site and explain the decision you made.
- Apply Font Family to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Font Family
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Font Family, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Font Family using a different product, screen, component, or content set. Explain what changed and why.
10.3 Size Weight Line Height
Size Weight Line Height is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Size Weight Line Height.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Size Weight Line Height to a course website and explain the decision you made.
- Apply Size Weight Line Height to a online store and explain the decision you made.
- Apply Size Weight Line Height to a banking app and explain the decision you made.
- Apply Size Weight Line Height to a school portal and explain the decision you made.
- Apply Size Weight Line Height to a clinic booking system and explain the decision you made.
- Apply Size Weight Line Height to a dashboard and explain the decision you made.
- Apply Size Weight Line Height to a restaurant site and explain the decision you made.
- Apply Size Weight Line Height to a mobile app and explain the decision you made.
- Apply Size Weight Line Height to a creator site and explain the decision you made.
- Apply Size Weight Line Height to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Size Weight Line Height
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Size Weight Line Height, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Size Weight Line Height using a different product, screen, component, or content set. Explain what changed and why.
10.4 Letter Spacing
Letter Spacing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Letter Spacing.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Letter Spacing to a course website and explain the decision you made.
- Apply Letter Spacing to a online store and explain the decision you made.
- Apply Letter Spacing to a banking app and explain the decision you made.
- Apply Letter Spacing to a school portal and explain the decision you made.
- Apply Letter Spacing to a clinic booking system and explain the decision you made.
- Apply Letter Spacing to a dashboard and explain the decision you made.
- Apply Letter Spacing to a restaurant site and explain the decision you made.
- Apply Letter Spacing to a mobile app and explain the decision you made.
- Apply Letter Spacing to a creator site and explain the decision you made.
- Apply Letter Spacing to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Letter Spacing
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Letter Spacing, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Letter Spacing using a different product, screen, component, or content set. Explain what changed and why.
10.5 Paragraph Settings
Paragraph Settings is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Paragraph Settings.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Paragraph Settings to a course website and explain the decision you made.
- Apply Paragraph Settings to a online store and explain the decision you made.
- Apply Paragraph Settings to a banking app and explain the decision you made.
- Apply Paragraph Settings to a school portal and explain the decision you made.
- Apply Paragraph Settings to a clinic booking system and explain the decision you made.
- Apply Paragraph Settings to a dashboard and explain the decision you made.
- Apply Paragraph Settings to a restaurant site and explain the decision you made.
- Apply Paragraph Settings to a mobile app and explain the decision you made.
- Apply Paragraph Settings to a creator site and explain the decision you made.
- Apply Paragraph Settings to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Paragraph Settings
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Paragraph Settings, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Paragraph Settings using a different product, screen, component, or content set. Explain what changed and why.
Chapter 10 review — 10 questions and answers
1. What is the main purpose of Text Layers?
Answer: Text Layers is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Text Layers?
Answer: Using Text Layers visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Font Family?
Answer: Font Family is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Font Family?
Answer: Using Font Family visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Size Weight Line Height?
Answer: Size Weight Line Height is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Size Weight Line Height?
Answer: Using Size Weight Line Height visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Letter Spacing?
Answer: Letter Spacing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Letter Spacing?
Answer: Using Letter Spacing visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Paragraph Settings?
Answer: Paragraph Settings is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Paragraph Settings?
Answer: Using Paragraph Settings visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.