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Figma Current 2026 workflows • Chapter 36

Accessibility in Figma

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

36.1 Contrast

Contrast is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Contrast.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Contrast to a course website and explain the decision you made.
  2. Apply Contrast to a online store and explain the decision you made.
  3. Apply Contrast to a banking app and explain the decision you made.
  4. Apply Contrast to a school portal and explain the decision you made.
  5. Apply Contrast to a clinic booking system and explain the decision you made.
  6. Apply Contrast to a dashboard and explain the decision you made.
  7. Apply Contrast to a restaurant site and explain the decision you made.
  8. Apply Contrast to a mobile app and explain the decision you made.
  9. Apply Contrast to a creator site and explain the decision you made.
  10. Apply Contrast to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Contrast
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Contrast, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Contrast visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Contrast using a different product, screen, component, or content set. Explain what changed and why.

36.2 Focus Order Concepts

Focus Order Concepts is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Focus Order Concepts.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Focus Order Concepts to a course website and explain the decision you made.
  2. Apply Focus Order Concepts to a online store and explain the decision you made.
  3. Apply Focus Order Concepts to a banking app and explain the decision you made.
  4. Apply Focus Order Concepts to a school portal and explain the decision you made.
  5. Apply Focus Order Concepts to a clinic booking system and explain the decision you made.
  6. Apply Focus Order Concepts to a dashboard and explain the decision you made.
  7. Apply Focus Order Concepts to a restaurant site and explain the decision you made.
  8. Apply Focus Order Concepts to a mobile app and explain the decision you made.
  9. Apply Focus Order Concepts to a creator site and explain the decision you made.
  10. Apply Focus Order Concepts to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Focus Order Concepts
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Focus Order Concepts, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Focus Order Concepts visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Focus Order Concepts using a different product, screen, component, or content set. Explain what changed and why.

36.3 Touch Targets

Touch Targets is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Touch Targets.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Touch Targets to a course website and explain the decision you made.
  2. Apply Touch Targets to a online store and explain the decision you made.
  3. Apply Touch Targets to a banking app and explain the decision you made.
  4. Apply Touch Targets to a school portal and explain the decision you made.
  5. Apply Touch Targets to a clinic booking system and explain the decision you made.
  6. Apply Touch Targets to a dashboard and explain the decision you made.
  7. Apply Touch Targets to a restaurant site and explain the decision you made.
  8. Apply Touch Targets to a mobile app and explain the decision you made.
  9. Apply Touch Targets to a creator site and explain the decision you made.
  10. Apply Touch Targets to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Touch Targets
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Touch Targets, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Touch Targets visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Touch Targets using a different product, screen, component, or content set. Explain what changed and why.

36.4 Text Scaling

Text Scaling is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Text Scaling.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Text Scaling to a course website and explain the decision you made.
  2. Apply Text Scaling to a online store and explain the decision you made.
  3. Apply Text Scaling to a banking app and explain the decision you made.
  4. Apply Text Scaling to a school portal and explain the decision you made.
  5. Apply Text Scaling to a clinic booking system and explain the decision you made.
  6. Apply Text Scaling to a dashboard and explain the decision you made.
  7. Apply Text Scaling to a restaurant site and explain the decision you made.
  8. Apply Text Scaling to a mobile app and explain the decision you made.
  9. Apply Text Scaling to a creator site and explain the decision you made.
  10. Apply Text Scaling to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Text Scaling
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Text Scaling, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Text Scaling visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Text Scaling using a different product, screen, component, or content set. Explain what changed and why.

36.5 Annotations

Annotations is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Annotations.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Annotations to a course website and explain the decision you made.
  2. Apply Annotations to a online store and explain the decision you made.
  3. Apply Annotations to a banking app and explain the decision you made.
  4. Apply Annotations to a school portal and explain the decision you made.
  5. Apply Annotations to a clinic booking system and explain the decision you made.
  6. Apply Annotations to a dashboard and explain the decision you made.
  7. Apply Annotations to a restaurant site and explain the decision you made.
  8. Apply Annotations to a mobile app and explain the decision you made.
  9. Apply Annotations to a creator site and explain the decision you made.
  10. Apply Annotations to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Annotations
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Annotations, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Annotations visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Annotations using a different product, screen, component, or content set. Explain what changed and why.

Chapter 36 review — 10 questions and answers

1. What is the main purpose of Contrast?

Answer: Contrast is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Contrast?

Answer: Using Contrast visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of Focus Order Concepts?

Answer: Focus Order Concepts is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with Focus Order Concepts?

Answer: Using Focus Order Concepts visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Touch Targets?

Answer: Touch Targets is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Touch Targets?

Answer: Using Touch Targets visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Text Scaling?

Answer: Text Scaling is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Text Scaling?

Answer: Using Text Scaling visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Annotations?

Answer: Annotations is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Annotations?

Answer: Using Annotations visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.