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Figma Current 2026 workflows • Chapter 57

Multi-Language and RTL

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

57.1 Text Expansion

Text Expansion is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Text Expansion.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Text Expansion to a course website and explain the decision you made.
  2. Apply Text Expansion to a online store and explain the decision you made.
  3. Apply Text Expansion to a banking app and explain the decision you made.
  4. Apply Text Expansion to a school portal and explain the decision you made.
  5. Apply Text Expansion to a clinic booking system and explain the decision you made.
  6. Apply Text Expansion to a dashboard and explain the decision you made.
  7. Apply Text Expansion to a restaurant site and explain the decision you made.
  8. Apply Text Expansion to a mobile app and explain the decision you made.
  9. Apply Text Expansion to a creator site and explain the decision you made.
  10. Apply Text Expansion to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Text Expansion
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Text Expansion, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Text Expansion visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Text Expansion using a different product, screen, component, or content set. Explain what changed and why.

57.2 RTL Layout

RTL Layout is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of RTL Layout.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply RTL Layout to a course website and explain the decision you made.
  2. Apply RTL Layout to a online store and explain the decision you made.
  3. Apply RTL Layout to a banking app and explain the decision you made.
  4. Apply RTL Layout to a school portal and explain the decision you made.
  5. Apply RTL Layout to a clinic booking system and explain the decision you made.
  6. Apply RTL Layout to a dashboard and explain the decision you made.
  7. Apply RTL Layout to a restaurant site and explain the decision you made.
  8. Apply RTL Layout to a mobile app and explain the decision you made.
  9. Apply RTL Layout to a creator site and explain the decision you made.
  10. Apply RTL Layout to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: RTL Layout
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating RTL Layout, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using RTL Layout visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for RTL Layout using a different product, screen, component, or content set. Explain what changed and why.

57.3 Variables for Copy

Variables for Copy is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Variables for Copy.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Variables for Copy to a course website and explain the decision you made.
  2. Apply Variables for Copy to a online store and explain the decision you made.
  3. Apply Variables for Copy to a banking app and explain the decision you made.
  4. Apply Variables for Copy to a school portal and explain the decision you made.
  5. Apply Variables for Copy to a clinic booking system and explain the decision you made.
  6. Apply Variables for Copy to a dashboard and explain the decision you made.
  7. Apply Variables for Copy to a restaurant site and explain the decision you made.
  8. Apply Variables for Copy to a mobile app and explain the decision you made.
  9. Apply Variables for Copy to a creator site and explain the decision you made.
  10. Apply Variables for Copy to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Variables for Copy
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Variables for Copy, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Variables for Copy visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Variables for Copy using a different product, screen, component, or content set. Explain what changed and why.

57.4 Locale Modes

Locale Modes is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Locale Modes.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Locale Modes to a course website and explain the decision you made.
  2. Apply Locale Modes to a online store and explain the decision you made.
  3. Apply Locale Modes to a banking app and explain the decision you made.
  4. Apply Locale Modes to a school portal and explain the decision you made.
  5. Apply Locale Modes to a clinic booking system and explain the decision you made.
  6. Apply Locale Modes to a dashboard and explain the decision you made.
  7. Apply Locale Modes to a restaurant site and explain the decision you made.
  8. Apply Locale Modes to a mobile app and explain the decision you made.
  9. Apply Locale Modes to a creator site and explain the decision you made.
  10. Apply Locale Modes to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Locale Modes
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Locale Modes, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Locale Modes visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Locale Modes using a different product, screen, component, or content set. Explain what changed and why.

57.5 Testing

Testing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Testing.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Testing to a course website and explain the decision you made.
  2. Apply Testing to a online store and explain the decision you made.
  3. Apply Testing to a banking app and explain the decision you made.
  4. Apply Testing to a school portal and explain the decision you made.
  5. Apply Testing to a clinic booking system and explain the decision you made.
  6. Apply Testing to a dashboard and explain the decision you made.
  7. Apply Testing to a restaurant site and explain the decision you made.
  8. Apply Testing to a mobile app and explain the decision you made.
  9. Apply Testing to a creator site and explain the decision you made.
  10. Apply Testing to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Testing
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Testing, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Testing visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Testing using a different product, screen, component, or content set. Explain what changed and why.

Chapter 57 review — 10 questions and answers

1. What is the main purpose of Text Expansion?

Answer: Text Expansion is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Text Expansion?

Answer: Using Text Expansion visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of RTL Layout?

Answer: RTL Layout is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with RTL Layout?

Answer: Using RTL Layout visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Variables for Copy?

Answer: Variables for Copy is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Variables for Copy?

Answer: Using Variables for Copy visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Locale Modes?

Answer: Locale Modes is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Locale Modes?

Answer: Using Locale Modes visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Testing?

Answer: Testing is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Testing?

Answer: Using Testing visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.