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Figma Current 2026 workflows • Chapter 6

Layout Grids

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

6.1 Columns

Columns is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Columns.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Columns to a course website and explain the decision you made.
  2. Apply Columns to a online store and explain the decision you made.
  3. Apply Columns to a banking app and explain the decision you made.
  4. Apply Columns to a school portal and explain the decision you made.
  5. Apply Columns to a clinic booking system and explain the decision you made.
  6. Apply Columns to a dashboard and explain the decision you made.
  7. Apply Columns to a restaurant site and explain the decision you made.
  8. Apply Columns to a mobile app and explain the decision you made.
  9. Apply Columns to a creator site and explain the decision you made.
  10. Apply Columns to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Columns
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Columns, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Columns visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Columns using a different product, screen, component, or content set. Explain what changed and why.

6.2 Rows

Rows is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Rows.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Rows to a course website and explain the decision you made.
  2. Apply Rows to a online store and explain the decision you made.
  3. Apply Rows to a banking app and explain the decision you made.
  4. Apply Rows to a school portal and explain the decision you made.
  5. Apply Rows to a clinic booking system and explain the decision you made.
  6. Apply Rows to a dashboard and explain the decision you made.
  7. Apply Rows to a restaurant site and explain the decision you made.
  8. Apply Rows to a mobile app and explain the decision you made.
  9. Apply Rows to a creator site and explain the decision you made.
  10. Apply Rows to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Rows
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Rows, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Rows visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Rows using a different product, screen, component, or content set. Explain what changed and why.

6.3 Grid

Grid is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Grid.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Grid to a course website and explain the decision you made.
  2. Apply Grid to a online store and explain the decision you made.
  3. Apply Grid to a banking app and explain the decision you made.
  4. Apply Grid to a school portal and explain the decision you made.
  5. Apply Grid to a clinic booking system and explain the decision you made.
  6. Apply Grid to a dashboard and explain the decision you made.
  7. Apply Grid to a restaurant site and explain the decision you made.
  8. Apply Grid to a mobile app and explain the decision you made.
  9. Apply Grid to a creator site and explain the decision you made.
  10. Apply Grid to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Grid
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Grid, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Grid visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Grid using a different product, screen, component, or content set. Explain what changed and why.

6.4 Margins and Gutters

Margins and Gutters is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Margins and Gutters.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Margins and Gutters to a course website and explain the decision you made.
  2. Apply Margins and Gutters to a online store and explain the decision you made.
  3. Apply Margins and Gutters to a banking app and explain the decision you made.
  4. Apply Margins and Gutters to a school portal and explain the decision you made.
  5. Apply Margins and Gutters to a clinic booking system and explain the decision you made.
  6. Apply Margins and Gutters to a dashboard and explain the decision you made.
  7. Apply Margins and Gutters to a restaurant site and explain the decision you made.
  8. Apply Margins and Gutters to a mobile app and explain the decision you made.
  9. Apply Margins and Gutters to a creator site and explain the decision you made.
  10. Apply Margins and Gutters to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Margins and Gutters
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Margins and Gutters, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Margins and Gutters visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Margins and Gutters using a different product, screen, component, or content set. Explain what changed and why.

6.5 Responsive Grid Thinking

Responsive Grid Thinking is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Responsive Grid Thinking.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Responsive Grid Thinking to a course website and explain the decision you made.
  2. Apply Responsive Grid Thinking to a online store and explain the decision you made.
  3. Apply Responsive Grid Thinking to a banking app and explain the decision you made.
  4. Apply Responsive Grid Thinking to a school portal and explain the decision you made.
  5. Apply Responsive Grid Thinking to a clinic booking system and explain the decision you made.
  6. Apply Responsive Grid Thinking to a dashboard and explain the decision you made.
  7. Apply Responsive Grid Thinking to a restaurant site and explain the decision you made.
  8. Apply Responsive Grid Thinking to a mobile app and explain the decision you made.
  9. Apply Responsive Grid Thinking to a creator site and explain the decision you made.
  10. Apply Responsive Grid Thinking to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Responsive Grid Thinking
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Responsive Grid Thinking, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Responsive Grid Thinking visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Responsive Grid Thinking using a different product, screen, component, or content set. Explain what changed and why.

Chapter 6 review — 10 questions and answers

1. What is the main purpose of Columns?

Answer: Columns is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Columns?

Answer: Using Columns visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of Rows?

Answer: Rows is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with Rows?

Answer: Using Rows visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Grid?

Answer: Grid is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Grid?

Answer: Using Grid visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Margins and Gutters?

Answer: Margins and Gutters is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Margins and Gutters?

Answer: Using Margins and Gutters visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Responsive Grid Thinking?

Answer: Responsive Grid Thinking is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Responsive Grid Thinking?

Answer: Using Responsive Grid Thinking visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.