41.1 Pages
Pages is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Pages.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Pages to a course website and explain the decision you made.
- Apply Pages to a online store and explain the decision you made.
- Apply Pages to a banking app and explain the decision you made.
- Apply Pages to a school portal and explain the decision you made.
- Apply Pages to a clinic booking system and explain the decision you made.
- Apply Pages to a dashboard and explain the decision you made.
- Apply Pages to a restaurant site and explain the decision you made.
- Apply Pages to a mobile app and explain the decision you made.
- Apply Pages to a creator site and explain the decision you made.
- Apply Pages to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Pages
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Pages, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Pages using a different product, screen, component, or content set. Explain what changed and why.
41.2 Sections
Sections is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Sections.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Sections to a course website and explain the decision you made.
- Apply Sections to a online store and explain the decision you made.
- Apply Sections to a banking app and explain the decision you made.
- Apply Sections to a school portal and explain the decision you made.
- Apply Sections to a clinic booking system and explain the decision you made.
- Apply Sections to a dashboard and explain the decision you made.
- Apply Sections to a restaurant site and explain the decision you made.
- Apply Sections to a mobile app and explain the decision you made.
- Apply Sections to a creator site and explain the decision you made.
- Apply Sections to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Sections
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Sections, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Sections using a different product, screen, component, or content set. Explain what changed and why.
41.3 Naming
Naming is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Naming.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Naming to a course website and explain the decision you made.
- Apply Naming to a online store and explain the decision you made.
- Apply Naming to a banking app and explain the decision you made.
- Apply Naming to a school portal and explain the decision you made.
- Apply Naming to a clinic booking system and explain the decision you made.
- Apply Naming to a dashboard and explain the decision you made.
- Apply Naming to a restaurant site and explain the decision you made.
- Apply Naming to a mobile app and explain the decision you made.
- Apply Naming to a creator site and explain the decision you made.
- Apply Naming to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Naming
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Naming, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Naming using a different product, screen, component, or content set. Explain what changed and why.
41.4 Archive Strategy
Archive Strategy is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Archive Strategy.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Archive Strategy to a course website and explain the decision you made.
- Apply Archive Strategy to a online store and explain the decision you made.
- Apply Archive Strategy to a banking app and explain the decision you made.
- Apply Archive Strategy to a school portal and explain the decision you made.
- Apply Archive Strategy to a clinic booking system and explain the decision you made.
- Apply Archive Strategy to a dashboard and explain the decision you made.
- Apply Archive Strategy to a restaurant site and explain the decision you made.
- Apply Archive Strategy to a mobile app and explain the decision you made.
- Apply Archive Strategy to a creator site and explain the decision you made.
- Apply Archive Strategy to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Archive Strategy
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Archive Strategy, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Archive Strategy using a different product, screen, component, or content set. Explain what changed and why.
41.5 Template Files
Template Files is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Template Files.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Template Files to a course website and explain the decision you made.
- Apply Template Files to a online store and explain the decision you made.
- Apply Template Files to a banking app and explain the decision you made.
- Apply Template Files to a school portal and explain the decision you made.
- Apply Template Files to a clinic booking system and explain the decision you made.
- Apply Template Files to a dashboard and explain the decision you made.
- Apply Template Files to a restaurant site and explain the decision you made.
- Apply Template Files to a mobile app and explain the decision you made.
- Apply Template Files to a creator site and explain the decision you made.
- Apply Template Files to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Template Files
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Template Files, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Template Files using a different product, screen, component, or content set. Explain what changed and why.
Chapter 41 review — 10 questions and answers
1. What is the main purpose of Pages?
Answer: Pages is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Pages?
Answer: Using Pages visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Sections?
Answer: Sections is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Sections?
Answer: Using Sections visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Naming?
Answer: Naming is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Naming?
Answer: Using Naming visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Archive Strategy?
Answer: Archive Strategy is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Archive Strategy?
Answer: Using Archive Strategy visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Template Files?
Answer: Template Files is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Template Files?
Answer: Using Template Files visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.