11.1 Type Scale
Type Scale is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Type Scale.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Type Scale to a course website and explain the decision you made.
- Apply Type Scale to a online store and explain the decision you made.
- Apply Type Scale to a banking app and explain the decision you made.
- Apply Type Scale to a school portal and explain the decision you made.
- Apply Type Scale to a clinic booking system and explain the decision you made.
- Apply Type Scale to a dashboard and explain the decision you made.
- Apply Type Scale to a restaurant site and explain the decision you made.
- Apply Type Scale to a mobile app and explain the decision you made.
- Apply Type Scale to a creator site and explain the decision you made.
- Apply Type Scale to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Type Scale
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Type Scale, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Type Scale using a different product, screen, component, or content set. Explain what changed and why.
11.2 Text Styles
Text Styles is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Text Styles.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Text Styles to a course website and explain the decision you made.
- Apply Text Styles to a online store and explain the decision you made.
- Apply Text Styles to a banking app and explain the decision you made.
- Apply Text Styles to a school portal and explain the decision you made.
- Apply Text Styles to a clinic booking system and explain the decision you made.
- Apply Text Styles to a dashboard and explain the decision you made.
- Apply Text Styles to a restaurant site and explain the decision you made.
- Apply Text Styles to a mobile app and explain the decision you made.
- Apply Text Styles to a creator site and explain the decision you made.
- Apply Text Styles to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Text Styles
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Text Styles, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Text Styles using a different product, screen, component, or content set. Explain what changed and why.
11.3 Responsive Type
Responsive Type is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Responsive Type.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Responsive Type to a course website and explain the decision you made.
- Apply Responsive Type to a online store and explain the decision you made.
- Apply Responsive Type to a banking app and explain the decision you made.
- Apply Responsive Type to a school portal and explain the decision you made.
- Apply Responsive Type to a clinic booking system and explain the decision you made.
- Apply Responsive Type to a dashboard and explain the decision you made.
- Apply Responsive Type to a restaurant site and explain the decision you made.
- Apply Responsive Type to a mobile app and explain the decision you made.
- Apply Responsive Type to a creator site and explain the decision you made.
- Apply Responsive Type to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Responsive Type
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Responsive Type, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Responsive Type using a different product, screen, component, or content set. Explain what changed and why.
11.4 Readable Measure
Readable Measure is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Readable Measure.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Readable Measure to a course website and explain the decision you made.
- Apply Readable Measure to a online store and explain the decision you made.
- Apply Readable Measure to a banking app and explain the decision you made.
- Apply Readable Measure to a school portal and explain the decision you made.
- Apply Readable Measure to a clinic booking system and explain the decision you made.
- Apply Readable Measure to a dashboard and explain the decision you made.
- Apply Readable Measure to a restaurant site and explain the decision you made.
- Apply Readable Measure to a mobile app and explain the decision you made.
- Apply Readable Measure to a creator site and explain the decision you made.
- Apply Readable Measure to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Readable Measure
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Readable Measure, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Readable Measure using a different product, screen, component, or content set. Explain what changed and why.
11.5 Typography Tokens
Typography Tokens is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Typography Tokens.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Typography Tokens to a course website and explain the decision you made.
- Apply Typography Tokens to a online store and explain the decision you made.
- Apply Typography Tokens to a banking app and explain the decision you made.
- Apply Typography Tokens to a school portal and explain the decision you made.
- Apply Typography Tokens to a clinic booking system and explain the decision you made.
- Apply Typography Tokens to a dashboard and explain the decision you made.
- Apply Typography Tokens to a restaurant site and explain the decision you made.
- Apply Typography Tokens to a mobile app and explain the decision you made.
- Apply Typography Tokens to a creator site and explain the decision you made.
- Apply Typography Tokens to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Typography Tokens
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Typography Tokens, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Typography Tokens using a different product, screen, component, or content set. Explain what changed and why.
Chapter 11 review — 10 questions and answers
1. What is the main purpose of Type Scale?
Answer: Type Scale is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Type Scale?
Answer: Using Type Scale visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Text Styles?
Answer: Text Styles is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Text Styles?
Answer: Using Text Styles visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Responsive Type?
Answer: Responsive Type is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Responsive Type?
Answer: Using Responsive Type visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Readable Measure?
Answer: Readable Measure is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Readable Measure?
Answer: Using Readable Measure visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Typography Tokens?
Answer: Typography Tokens is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Typography Tokens?
Answer: Using Typography Tokens visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.