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Figma Current 2026 workflows • Chapter 40

Design System Architecture

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

40.1 Foundations

Foundations is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Foundations.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Foundations to a course website and explain the decision you made.
  2. Apply Foundations to a online store and explain the decision you made.
  3. Apply Foundations to a banking app and explain the decision you made.
  4. Apply Foundations to a school portal and explain the decision you made.
  5. Apply Foundations to a clinic booking system and explain the decision you made.
  6. Apply Foundations to a dashboard and explain the decision you made.
  7. Apply Foundations to a restaurant site and explain the decision you made.
  8. Apply Foundations to a mobile app and explain the decision you made.
  9. Apply Foundations to a creator site and explain the decision you made.
  10. Apply Foundations to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Foundations
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Foundations, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Foundations visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Foundations using a different product, screen, component, or content set. Explain what changed and why.

40.2 Components

Components is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Components.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Components to a course website and explain the decision you made.
  2. Apply Components to a online store and explain the decision you made.
  3. Apply Components to a banking app and explain the decision you made.
  4. Apply Components to a school portal and explain the decision you made.
  5. Apply Components to a clinic booking system and explain the decision you made.
  6. Apply Components to a dashboard and explain the decision you made.
  7. Apply Components to a restaurant site and explain the decision you made.
  8. Apply Components to a mobile app and explain the decision you made.
  9. Apply Components to a creator site and explain the decision you made.
  10. Apply Components to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Components
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Components, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Components visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Components using a different product, screen, component, or content set. Explain what changed and why.

40.3 Patterns

Patterns is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Patterns.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Patterns to a course website and explain the decision you made.
  2. Apply Patterns to a online store and explain the decision you made.
  3. Apply Patterns to a banking app and explain the decision you made.
  4. Apply Patterns to a school portal and explain the decision you made.
  5. Apply Patterns to a clinic booking system and explain the decision you made.
  6. Apply Patterns to a dashboard and explain the decision you made.
  7. Apply Patterns to a restaurant site and explain the decision you made.
  8. Apply Patterns to a mobile app and explain the decision you made.
  9. Apply Patterns to a creator site and explain the decision you made.
  10. Apply Patterns to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Patterns
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Patterns, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Patterns visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Patterns using a different product, screen, component, or content set. Explain what changed and why.

40.4 Documentation

Documentation is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Documentation.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Documentation to a course website and explain the decision you made.
  2. Apply Documentation to a online store and explain the decision you made.
  3. Apply Documentation to a banking app and explain the decision you made.
  4. Apply Documentation to a school portal and explain the decision you made.
  5. Apply Documentation to a clinic booking system and explain the decision you made.
  6. Apply Documentation to a dashboard and explain the decision you made.
  7. Apply Documentation to a restaurant site and explain the decision you made.
  8. Apply Documentation to a mobile app and explain the decision you made.
  9. Apply Documentation to a creator site and explain the decision you made.
  10. Apply Documentation to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Documentation
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Documentation, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Documentation visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Documentation using a different product, screen, component, or content set. Explain what changed and why.

40.5 Governance

Governance is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Governance.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Governance to a course website and explain the decision you made.
  2. Apply Governance to a online store and explain the decision you made.
  3. Apply Governance to a banking app and explain the decision you made.
  4. Apply Governance to a school portal and explain the decision you made.
  5. Apply Governance to a clinic booking system and explain the decision you made.
  6. Apply Governance to a dashboard and explain the decision you made.
  7. Apply Governance to a restaurant site and explain the decision you made.
  8. Apply Governance to a mobile app and explain the decision you made.
  9. Apply Governance to a creator site and explain the decision you made.
  10. Apply Governance to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Governance
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Governance, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Governance visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Governance using a different product, screen, component, or content set. Explain what changed and why.

Chapter 40 review — 10 questions and answers

1. What is the main purpose of Foundations?

Answer: Foundations is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Foundations?

Answer: Using Foundations visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of Components?

Answer: Components is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with Components?

Answer: Using Components visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Patterns?

Answer: Patterns is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Patterns?

Answer: Using Patterns visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Documentation?

Answer: Documentation is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Documentation?

Answer: Using Documentation visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Governance?

Answer: Governance is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Governance?

Answer: Using Governance visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.