24.1 Navigate To
Navigate To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Navigate To.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Navigate To to a course website and explain the decision you made.
- Apply Navigate To to a online store and explain the decision you made.
- Apply Navigate To to a banking app and explain the decision you made.
- Apply Navigate To to a school portal and explain the decision you made.
- Apply Navigate To to a clinic booking system and explain the decision you made.
- Apply Navigate To to a dashboard and explain the decision you made.
- Apply Navigate To to a restaurant site and explain the decision you made.
- Apply Navigate To to a mobile app and explain the decision you made.
- Apply Navigate To to a creator site and explain the decision you made.
- Apply Navigate To to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Navigate To
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Navigate To, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Navigate To using a different product, screen, component, or content set. Explain what changed and why.
24.2 Back
Back is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Back.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Back to a course website and explain the decision you made.
- Apply Back to a online store and explain the decision you made.
- Apply Back to a banking app and explain the decision you made.
- Apply Back to a school portal and explain the decision you made.
- Apply Back to a clinic booking system and explain the decision you made.
- Apply Back to a dashboard and explain the decision you made.
- Apply Back to a restaurant site and explain the decision you made.
- Apply Back to a mobile app and explain the decision you made.
- Apply Back to a creator site and explain the decision you made.
- Apply Back to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Back
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Back, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Back using a different product, screen, component, or content set. Explain what changed and why.
24.3 Open Overlay
Open Overlay is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Open Overlay.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Open Overlay to a course website and explain the decision you made.
- Apply Open Overlay to a online store and explain the decision you made.
- Apply Open Overlay to a banking app and explain the decision you made.
- Apply Open Overlay to a school portal and explain the decision you made.
- Apply Open Overlay to a clinic booking system and explain the decision you made.
- Apply Open Overlay to a dashboard and explain the decision you made.
- Apply Open Overlay to a restaurant site and explain the decision you made.
- Apply Open Overlay to a mobile app and explain the decision you made.
- Apply Open Overlay to a creator site and explain the decision you made.
- Apply Open Overlay to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Open Overlay
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Open Overlay, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Open Overlay using a different product, screen, component, or content set. Explain what changed and why.
24.4 Scroll To
Scroll To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Scroll To.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Scroll To to a course website and explain the decision you made.
- Apply Scroll To to a online store and explain the decision you made.
- Apply Scroll To to a banking app and explain the decision you made.
- Apply Scroll To to a school portal and explain the decision you made.
- Apply Scroll To to a clinic booking system and explain the decision you made.
- Apply Scroll To to a dashboard and explain the decision you made.
- Apply Scroll To to a restaurant site and explain the decision you made.
- Apply Scroll To to a mobile app and explain the decision you made.
- Apply Scroll To to a creator site and explain the decision you made.
- Apply Scroll To to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Scroll To
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Scroll To, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Scroll To using a different product, screen, component, or content set. Explain what changed and why.
24.5 Open Link
Open Link is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Open Link.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Open Link to a course website and explain the decision you made.
- Apply Open Link to a online store and explain the decision you made.
- Apply Open Link to a banking app and explain the decision you made.
- Apply Open Link to a school portal and explain the decision you made.
- Apply Open Link to a clinic booking system and explain the decision you made.
- Apply Open Link to a dashboard and explain the decision you made.
- Apply Open Link to a restaurant site and explain the decision you made.
- Apply Open Link to a mobile app and explain the decision you made.
- Apply Open Link to a creator site and explain the decision you made.
- Apply Open Link to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Open Link
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Open Link, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Open Link using a different product, screen, component, or content set. Explain what changed and why.
Chapter 24 review — 10 questions and answers
1. What is the main purpose of Navigate To?
Answer: Navigate To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Navigate To?
Answer: Using Navigate To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Back?
Answer: Back is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Back?
Answer: Using Back visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Open Overlay?
Answer: Open Overlay is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Open Overlay?
Answer: Using Open Overlay visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Scroll To?
Answer: Scroll To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Scroll To?
Answer: Using Scroll To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Open Link?
Answer: Open Link is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Open Link?
Answer: Using Open Link visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.