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Figma Current 2026 workflows • Chapter 24

Prototype Navigation

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

24.1 Navigate To

Navigate To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Navigate To.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Navigate To to a course website and explain the decision you made.
  2. Apply Navigate To to a online store and explain the decision you made.
  3. Apply Navigate To to a banking app and explain the decision you made.
  4. Apply Navigate To to a school portal and explain the decision you made.
  5. Apply Navigate To to a clinic booking system and explain the decision you made.
  6. Apply Navigate To to a dashboard and explain the decision you made.
  7. Apply Navigate To to a restaurant site and explain the decision you made.
  8. Apply Navigate To to a mobile app and explain the decision you made.
  9. Apply Navigate To to a creator site and explain the decision you made.
  10. Apply Navigate To to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Navigate To
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Navigate To, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Navigate To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Navigate To using a different product, screen, component, or content set. Explain what changed and why.

24.2 Back

Back is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Back.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Back to a course website and explain the decision you made.
  2. Apply Back to a online store and explain the decision you made.
  3. Apply Back to a banking app and explain the decision you made.
  4. Apply Back to a school portal and explain the decision you made.
  5. Apply Back to a clinic booking system and explain the decision you made.
  6. Apply Back to a dashboard and explain the decision you made.
  7. Apply Back to a restaurant site and explain the decision you made.
  8. Apply Back to a mobile app and explain the decision you made.
  9. Apply Back to a creator site and explain the decision you made.
  10. Apply Back to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Back
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Back, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Back visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Back using a different product, screen, component, or content set. Explain what changed and why.

24.3 Open Overlay

Open Overlay is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Open Overlay.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Open Overlay to a course website and explain the decision you made.
  2. Apply Open Overlay to a online store and explain the decision you made.
  3. Apply Open Overlay to a banking app and explain the decision you made.
  4. Apply Open Overlay to a school portal and explain the decision you made.
  5. Apply Open Overlay to a clinic booking system and explain the decision you made.
  6. Apply Open Overlay to a dashboard and explain the decision you made.
  7. Apply Open Overlay to a restaurant site and explain the decision you made.
  8. Apply Open Overlay to a mobile app and explain the decision you made.
  9. Apply Open Overlay to a creator site and explain the decision you made.
  10. Apply Open Overlay to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Open Overlay
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Open Overlay, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Open Overlay visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Open Overlay using a different product, screen, component, or content set. Explain what changed and why.

24.4 Scroll To

Scroll To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Scroll To.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Scroll To to a course website and explain the decision you made.
  2. Apply Scroll To to a online store and explain the decision you made.
  3. Apply Scroll To to a banking app and explain the decision you made.
  4. Apply Scroll To to a school portal and explain the decision you made.
  5. Apply Scroll To to a clinic booking system and explain the decision you made.
  6. Apply Scroll To to a dashboard and explain the decision you made.
  7. Apply Scroll To to a restaurant site and explain the decision you made.
  8. Apply Scroll To to a mobile app and explain the decision you made.
  9. Apply Scroll To to a creator site and explain the decision you made.
  10. Apply Scroll To to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Scroll To
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Scroll To, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Scroll To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Scroll To using a different product, screen, component, or content set. Explain what changed and why.

24.5 Open Link

Open Link is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Open Link.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Open Link to a course website and explain the decision you made.
  2. Apply Open Link to a online store and explain the decision you made.
  3. Apply Open Link to a banking app and explain the decision you made.
  4. Apply Open Link to a school portal and explain the decision you made.
  5. Apply Open Link to a clinic booking system and explain the decision you made.
  6. Apply Open Link to a dashboard and explain the decision you made.
  7. Apply Open Link to a restaurant site and explain the decision you made.
  8. Apply Open Link to a mobile app and explain the decision you made.
  9. Apply Open Link to a creator site and explain the decision you made.
  10. Apply Open Link to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Open Link
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Open Link, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Open Link visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Open Link using a different product, screen, component, or content set. Explain what changed and why.

Chapter 24 review — 10 questions and answers

1. What is the main purpose of Navigate To?

Answer: Navigate To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Navigate To?

Answer: Using Navigate To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of Back?

Answer: Back is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with Back?

Answer: Using Back visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Open Overlay?

Answer: Open Overlay is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Open Overlay?

Answer: Using Open Overlay visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Scroll To?

Answer: Scroll To is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Scroll To?

Answer: Using Scroll To visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Open Link?

Answer: Open Link is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Open Link?

Answer: Using Open Link visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.