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Figma Current 2026 workflows • Chapter 23

Prototyping Basics

Every topic includes a plain-language explanation, exact steps, 10 practical examples, a hands-on example, expected output, common mistake, and practice task.

5 topics50 examples5 hands-on tasks10 Q&A
Practical course

23.1 Flows

Flows is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Flows.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Flows to a course website and explain the decision you made.
  2. Apply Flows to a online store and explain the decision you made.
  3. Apply Flows to a banking app and explain the decision you made.
  4. Apply Flows to a school portal and explain the decision you made.
  5. Apply Flows to a clinic booking system and explain the decision you made.
  6. Apply Flows to a dashboard and explain the decision you made.
  7. Apply Flows to a restaurant site and explain the decision you made.
  8. Apply Flows to a mobile app and explain the decision you made.
  9. Apply Flows to a creator site and explain the decision you made.
  10. Apply Flows to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Flows
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Flows, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Flows visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Flows using a different product, screen, component, or content set. Explain what changed and why.

23.2 Connections

Connections is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Connections.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Connections to a course website and explain the decision you made.
  2. Apply Connections to a online store and explain the decision you made.
  3. Apply Connections to a banking app and explain the decision you made.
  4. Apply Connections to a school portal and explain the decision you made.
  5. Apply Connections to a clinic booking system and explain the decision you made.
  6. Apply Connections to a dashboard and explain the decision you made.
  7. Apply Connections to a restaurant site and explain the decision you made.
  8. Apply Connections to a mobile app and explain the decision you made.
  9. Apply Connections to a creator site and explain the decision you made.
  10. Apply Connections to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Connections
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Connections, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Connections visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Connections using a different product, screen, component, or content set. Explain what changed and why.

23.3 Triggers

Triggers is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Triggers.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Triggers to a course website and explain the decision you made.
  2. Apply Triggers to a online store and explain the decision you made.
  3. Apply Triggers to a banking app and explain the decision you made.
  4. Apply Triggers to a school portal and explain the decision you made.
  5. Apply Triggers to a clinic booking system and explain the decision you made.
  6. Apply Triggers to a dashboard and explain the decision you made.
  7. Apply Triggers to a restaurant site and explain the decision you made.
  8. Apply Triggers to a mobile app and explain the decision you made.
  9. Apply Triggers to a creator site and explain the decision you made.
  10. Apply Triggers to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Triggers
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Triggers, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Triggers visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Triggers using a different product, screen, component, or content set. Explain what changed and why.

23.4 Actions

Actions is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Actions.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Actions to a course website and explain the decision you made.
  2. Apply Actions to a online store and explain the decision you made.
  3. Apply Actions to a banking app and explain the decision you made.
  4. Apply Actions to a school portal and explain the decision you made.
  5. Apply Actions to a clinic booking system and explain the decision you made.
  6. Apply Actions to a dashboard and explain the decision you made.
  7. Apply Actions to a restaurant site and explain the decision you made.
  8. Apply Actions to a mobile app and explain the decision you made.
  9. Apply Actions to a creator site and explain the decision you made.
  10. Apply Actions to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Actions
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Actions, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Actions visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Actions using a different product, screen, component, or content set. Explain what changed and why.

23.5 Present Mode

Present Mode is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

Step by step

  1. Define the design purpose of Present Mode.
  2. Create the smallest useful frame, component, token, prototype, or document needed for the task.
  3. Apply consistent naming and structure so another designer can understand the file.
  4. Test the result in the relevant frame size, interaction state, mode, or prototype.
  5. Document the important decision so developers or teammates know how it should behave.

10 practical examples

  1. Apply Present Mode to a course website and explain the decision you made.
  2. Apply Present Mode to a online store and explain the decision you made.
  3. Apply Present Mode to a banking app and explain the decision you made.
  4. Apply Present Mode to a school portal and explain the decision you made.
  5. Apply Present Mode to a clinic booking system and explain the decision you made.
  6. Apply Present Mode to a dashboard and explain the decision you made.
  7. Apply Present Mode to a restaurant site and explain the decision you made.
  8. Apply Present Mode to a mobile app and explain the decision you made.
  9. Apply Present Mode to a creator site and explain the decision you made.
  10. Apply Present Mode to a business landing page and explain the decision you made.

Hands-on example

FIGMA PRACTICE
1. Create a frame named: Present Mode
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.

Expected output

A clean Figma artifact demonstrating Present Mode, organized well enough for another designer or developer to inspect and understand.

Common mistake: Using Present Mode visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

Practice exercise

Create a fresh example for Present Mode using a different product, screen, component, or content set. Explain what changed and why.

Chapter 23 review — 10 questions and answers

1. What is the main purpose of Flows?

Answer: Flows is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

2. What is a common mistake with Flows?

Answer: Using Flows visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

3. What is the main purpose of Connections?

Answer: Connections is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

4. What is a common mistake with Connections?

Answer: Using Connections visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

5. What is the main purpose of Triggers?

Answer: Triggers is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

6. What is a common mistake with Triggers?

Answer: Using Triggers visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

7. What is the main purpose of Actions?

Answer: Actions is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

8. What is a common mistake with Actions?

Answer: Using Actions visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.

9. What is the main purpose of Present Mode?

Answer: Present Mode is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.

10. What is a common mistake with Present Mode?

Answer: Using Present Mode visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.