55.1 Design Tokens
Design Tokens is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Design Tokens.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Design Tokens to a course website and explain the decision you made.
- Apply Design Tokens to a online store and explain the decision you made.
- Apply Design Tokens to a banking app and explain the decision you made.
- Apply Design Tokens to a school portal and explain the decision you made.
- Apply Design Tokens to a clinic booking system and explain the decision you made.
- Apply Design Tokens to a dashboard and explain the decision you made.
- Apply Design Tokens to a restaurant site and explain the decision you made.
- Apply Design Tokens to a mobile app and explain the decision you made.
- Apply Design Tokens to a creator site and explain the decision you made.
- Apply Design Tokens to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Design Tokens
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Design Tokens, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Design Tokens using a different product, screen, component, or content set. Explain what changed and why.
55.2 Component Mapping
Component Mapping is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Component Mapping.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Component Mapping to a course website and explain the decision you made.
- Apply Component Mapping to a online store and explain the decision you made.
- Apply Component Mapping to a banking app and explain the decision you made.
- Apply Component Mapping to a school portal and explain the decision you made.
- Apply Component Mapping to a clinic booking system and explain the decision you made.
- Apply Component Mapping to a dashboard and explain the decision you made.
- Apply Component Mapping to a restaurant site and explain the decision you made.
- Apply Component Mapping to a mobile app and explain the decision you made.
- Apply Component Mapping to a creator site and explain the decision you made.
- Apply Component Mapping to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Component Mapping
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Component Mapping, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Component Mapping using a different product, screen, component, or content set. Explain what changed and why.
55.3 Responsive Specs
Responsive Specs is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Responsive Specs.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Responsive Specs to a course website and explain the decision you made.
- Apply Responsive Specs to a online store and explain the decision you made.
- Apply Responsive Specs to a banking app and explain the decision you made.
- Apply Responsive Specs to a school portal and explain the decision you made.
- Apply Responsive Specs to a clinic booking system and explain the decision you made.
- Apply Responsive Specs to a dashboard and explain the decision you made.
- Apply Responsive Specs to a restaurant site and explain the decision you made.
- Apply Responsive Specs to a mobile app and explain the decision you made.
- Apply Responsive Specs to a creator site and explain the decision you made.
- Apply Responsive Specs to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Responsive Specs
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Responsive Specs, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Responsive Specs using a different product, screen, component, or content set. Explain what changed and why.
55.4 Dev Review
Dev Review is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Dev Review.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Dev Review to a course website and explain the decision you made.
- Apply Dev Review to a online store and explain the decision you made.
- Apply Dev Review to a banking app and explain the decision you made.
- Apply Dev Review to a school portal and explain the decision you made.
- Apply Dev Review to a clinic booking system and explain the decision you made.
- Apply Dev Review to a dashboard and explain the decision you made.
- Apply Dev Review to a restaurant site and explain the decision you made.
- Apply Dev Review to a mobile app and explain the decision you made.
- Apply Dev Review to a creator site and explain the decision you made.
- Apply Dev Review to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Dev Review
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Dev Review, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Dev Review using a different product, screen, component, or content set. Explain what changed and why.
55.5 Implementation Feedback
Implementation Feedback is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Implementation Feedback.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Implementation Feedback to a course website and explain the decision you made.
- Apply Implementation Feedback to a online store and explain the decision you made.
- Apply Implementation Feedback to a banking app and explain the decision you made.
- Apply Implementation Feedback to a school portal and explain the decision you made.
- Apply Implementation Feedback to a clinic booking system and explain the decision you made.
- Apply Implementation Feedback to a dashboard and explain the decision you made.
- Apply Implementation Feedback to a restaurant site and explain the decision you made.
- Apply Implementation Feedback to a mobile app and explain the decision you made.
- Apply Implementation Feedback to a creator site and explain the decision you made.
- Apply Implementation Feedback to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Implementation Feedback
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Implementation Feedback, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Implementation Feedback using a different product, screen, component, or content set. Explain what changed and why.
Chapter 55 review — 10 questions and answers
1. What is the main purpose of Design Tokens?
Answer: Design Tokens is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Design Tokens?
Answer: Using Design Tokens visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Component Mapping?
Answer: Component Mapping is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Component Mapping?
Answer: Using Component Mapping visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Responsive Specs?
Answer: Responsive Specs is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Responsive Specs?
Answer: Using Responsive Specs visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Dev Review?
Answer: Dev Review is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Dev Review?
Answer: Using Dev Review visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Implementation Feedback?
Answer: Implementation Feedback is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Implementation Feedback?
Answer: Using Implementation Feedback visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.