35.1 Text Fields
Text Fields is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Text Fields.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Text Fields to a course website and explain the decision you made.
- Apply Text Fields to a online store and explain the decision you made.
- Apply Text Fields to a banking app and explain the decision you made.
- Apply Text Fields to a school portal and explain the decision you made.
- Apply Text Fields to a clinic booking system and explain the decision you made.
- Apply Text Fields to a dashboard and explain the decision you made.
- Apply Text Fields to a restaurant site and explain the decision you made.
- Apply Text Fields to a mobile app and explain the decision you made.
- Apply Text Fields to a creator site and explain the decision you made.
- Apply Text Fields to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Text Fields
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Text Fields, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Text Fields using a different product, screen, component, or content set. Explain what changed and why.
35.2 Selects
Selects is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Selects.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Selects to a course website and explain the decision you made.
- Apply Selects to a online store and explain the decision you made.
- Apply Selects to a banking app and explain the decision you made.
- Apply Selects to a school portal and explain the decision you made.
- Apply Selects to a clinic booking system and explain the decision you made.
- Apply Selects to a dashboard and explain the decision you made.
- Apply Selects to a restaurant site and explain the decision you made.
- Apply Selects to a mobile app and explain the decision you made.
- Apply Selects to a creator site and explain the decision you made.
- Apply Selects to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Selects
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Selects, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Selects using a different product, screen, component, or content set. Explain what changed and why.
35.3 Checkboxes
Checkboxes is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Checkboxes.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Checkboxes to a course website and explain the decision you made.
- Apply Checkboxes to a online store and explain the decision you made.
- Apply Checkboxes to a banking app and explain the decision you made.
- Apply Checkboxes to a school portal and explain the decision you made.
- Apply Checkboxes to a clinic booking system and explain the decision you made.
- Apply Checkboxes to a dashboard and explain the decision you made.
- Apply Checkboxes to a restaurant site and explain the decision you made.
- Apply Checkboxes to a mobile app and explain the decision you made.
- Apply Checkboxes to a creator site and explain the decision you made.
- Apply Checkboxes to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Checkboxes
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Checkboxes, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Checkboxes using a different product, screen, component, or content set. Explain what changed and why.
35.4 Validation
Validation is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Validation.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Validation to a course website and explain the decision you made.
- Apply Validation to a online store and explain the decision you made.
- Apply Validation to a banking app and explain the decision you made.
- Apply Validation to a school portal and explain the decision you made.
- Apply Validation to a clinic booking system and explain the decision you made.
- Apply Validation to a dashboard and explain the decision you made.
- Apply Validation to a restaurant site and explain the decision you made.
- Apply Validation to a mobile app and explain the decision you made.
- Apply Validation to a creator site and explain the decision you made.
- Apply Validation to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Validation
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Validation, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Validation using a different product, screen, component, or content set. Explain what changed and why.
35.5 Form Flow
Form Flow is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
Step by step
- Define the design purpose of Form Flow.
- Create the smallest useful frame, component, token, prototype, or document needed for the task.
- Apply consistent naming and structure so another designer can understand the file.
- Test the result in the relevant frame size, interaction state, mode, or prototype.
- Document the important decision so developers or teammates know how it should behave.
10 practical examples
- Apply Form Flow to a course website and explain the decision you made.
- Apply Form Flow to a online store and explain the decision you made.
- Apply Form Flow to a banking app and explain the decision you made.
- Apply Form Flow to a school portal and explain the decision you made.
- Apply Form Flow to a clinic booking system and explain the decision you made.
- Apply Form Flow to a dashboard and explain the decision you made.
- Apply Form Flow to a restaurant site and explain the decision you made.
- Apply Form Flow to a mobile app and explain the decision you made.
- Apply Form Flow to a creator site and explain the decision you made.
- Apply Form Flow to a business landing page and explain the decision you made.
Hands-on example
FIGMA PRACTICE
1. Create a frame named: Form Flow
2. Apply a clear layer/component naming system.
3. Build one default state and one alternate state.
4. Test at mobile and desktop sizes when relevant.
5. Add an annotation explaining the design decision.Expected output
A clean Figma artifact demonstrating Form Flow, organized well enough for another designer or developer to inspect and understand.
Practice exercise
Create a fresh example for Form Flow using a different product, screen, component, or content set. Explain what changed and why.
Chapter 35 review — 10 questions and answers
1. What is the main purpose of Text Fields?
Answer: Text Fields is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
2. What is a common mistake with Text Fields?
Answer: Using Text Fields visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
3. What is the main purpose of Selects?
Answer: Selects is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
4. What is a common mistake with Selects?
Answer: Using Selects visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
5. What is the main purpose of Checkboxes?
Answer: Checkboxes is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
6. What is a common mistake with Checkboxes?
Answer: Using Checkboxes visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
7. What is the main purpose of Validation?
Answer: Validation is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
8. What is a common mistake with Validation?
Answer: Using Validation visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.
9. What is the main purpose of Form Flow?
Answer: Form Flow is a practical Figma skill used to move from rough structure toward a consistent, testable, developer-ready interface. The goal is to understand both the tool action and the design decision behind it.
10. What is a common mistake with Form Flow?
Answer: Using Form Flow visually without consistent naming, reusable structure, realistic content, states, or developer handoff information.