Chapter 37: Coding: Moving Multiple Objects
Learn Grade 2 mathematics with very-beginner explanations, original worked examples, practice, reasoning, and review.
Chapter Overview
This chapter teaches Coding: Moving Multiple Objects with simple explanations, visual thinking, worked examples, practice, and review.
37.1 Two objects on one grid
Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: A command moves 3 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 9
Worked Example 2
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 3
Problem: A command moves 4 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 4
Problem: A command moves 5 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 15
Worked Example 5
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 6
Problem: A command moves 2 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 7
Problem: A command moves 4 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 16
Worked Example 8
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 9
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 10
Problem: A command moves 3 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 9
37.2 Giving each object instructions
Giving each object instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 19 and 10 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 2
Problem: Use 8 and 12 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 3
Problem: Use 15 and 15 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 4
Problem: Use 6 and 7 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 5
Problem: Use 14 and 1 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 6
Problem: Use 17 and 17 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 7
Problem: Use 5 and 20 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 8
Problem: Use 6 and 4 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 9
Problem: Use 6 and 12 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
Worked Example 10
Problem: Use 17 and 15 to make a simple example about Giving each object instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Giving each object instructions.
37.3 Different starting points
Different starting points is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 12 and 16 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 2
Problem: Use 14 and 6 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 3
Problem: Use 13 and 18 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 4
Problem: Use 8 and 11 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 5
Problem: Use 14 and 20 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 6
Problem: Use 17 and 8 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 7
Problem: Use 17 and 15 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 8
Problem: Use 15 and 5 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 9
Problem: Use 14 and 5 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
Worked Example 10
Problem: Use 8 and 11 to make a simple example about Different starting points.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different starting points.
37.4 Different destinations
Different destinations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 6 and 18 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 2
Problem: Use 13 and 19 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 3
Problem: Use 2 and 6 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 4
Problem: Use 13 and 2 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 5
Problem: Use 19 and 8 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 6
Problem: Use 10 and 17 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 7
Problem: Use 15 and 19 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 8
Problem: Use 1 and 6 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 9
Problem: Use 14 and 7 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
Worked Example 10
Problem: Use 20 and 14 to make a simple example about Different destinations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Different destinations.
37.5 Moving at the same time
Time is read with clocks and calendars. Elapsed time tells how long passes between a start and an end. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: An activity starts at 8:00 and lasts 60 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 9:00
Worked Example 2
Problem: An activity starts at 3:00 and lasts 60 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 4:00
Worked Example 3
Problem: An activity starts at 5:00 and lasts 30 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 5:30
Worked Example 4
Problem: An activity starts at 6:00 and lasts 60 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 7:00
Worked Example 5
Problem: An activity starts at 7:00 and lasts 30 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 7:30
Worked Example 6
Problem: An activity starts at 9:00 and lasts 30 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 9:30
Worked Example 7
Problem: An activity starts at 2:00 and lasts 60 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 3:00
Worked Example 8
Problem: An activity starts at 2:00 and lasts 30 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 2:30
Worked Example 9
Problem: An activity starts at 6:00 and lasts 30 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 6:30
Worked Example 10
Problem: An activity starts at 1:00 and lasts 60 minutes. When does it end?
- Move forward by the elapsed time.
Very beginner explanation: Elapsed time tells how long passes.
Answer: 2:00
37.6 Moving one after another
Moving one after another is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 3 and 3 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 2
Problem: Use 5 and 7 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 3
Problem: Use 19 and 13 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 4
Problem: Use 10 and 3 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 5
Problem: Use 4 and 20 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 6
Problem: Use 12 and 11 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 7
Problem: Use 11 and 5 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 8
Problem: Use 11 and 16 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 9
Problem: Use 7 and 16 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
Worked Example 10
Problem: Use 6 and 17 to make a simple example about Moving one after another.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Moving one after another.
37.7 Avoiding obstacles
Avoiding obstacles is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 8 and 15 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 2
Problem: Use 15 and 2 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 3
Problem: Use 6 and 5 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 4
Problem: Use 19 and 3 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 5
Problem: Use 3 and 9 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 6
Problem: Use 15 and 2 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 7
Problem: Use 10 and 19 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 8
Problem: Use 4 and 14 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 9
Problem: Use 5 and 11 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
Worked Example 10
Problem: Use 13 and 19 to make a simple example about Avoiding obstacles.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Avoiding obstacles.
37.8 Comparing two paths
Comparing two paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 15 and 16 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 2
Problem: Use 16 and 1 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 3
Problem: Use 19 and 11 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 4
Problem: Use 15 and 1 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 5
Problem: Use 7 and 4 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 6
Problem: Use 13 and 13 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 7
Problem: Use 6 and 8 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 8
Problem: Use 15 and 4 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 9
Problem: Use 7 and 9 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
Worked Example 10
Problem: Use 15 and 10 to make a simple example about Comparing two paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Comparing two paths.
37.9 Shorter and longer paths
Shorter and longer paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 11 and 6 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 2
Problem: Use 17 and 1 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 3
Problem: Use 10 and 14 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 4
Problem: Use 13 and 9 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 5
Problem: Use 4 and 12 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 6
Problem: Use 17 and 11 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 7
Problem: Use 20 and 20 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 8
Problem: Use 9 and 2 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 9
Problem: Use 13 and 8 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
Worked Example 10
Problem: Use 13 and 5 to make a simple example about Shorter and longer paths.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Shorter and longer paths.
37.10 Predicting final locations
Predicting final locations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 17 and 3 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 2
Problem: Use 16 and 12 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 3
Problem: Use 8 and 13 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 4
Problem: Use 14 and 5 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 5
Problem: Use 2 and 2 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 6
Problem: Use 5 and 9 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 7
Problem: Use 8 and 20 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 8
Problem: Use 5 and 10 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 9
Problem: Use 2 and 7 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
Worked Example 10
Problem: Use 13 and 6 to make a simple example about Predicting final locations.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting final locations.
37.11 Changing one instruction
Changing one instruction is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 3 and 5 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 2
Problem: Use 18 and 9 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 3
Problem: Use 19 and 7 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 4
Problem: Use 4 and 1 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 5
Problem: Use 10 and 8 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 6
Problem: Use 14 and 19 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 7
Problem: Use 7 and 17 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 8
Problem: Use 11 and 14 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 9
Problem: Use 7 and 16 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
Worked Example 10
Problem: Use 15 and 12 to make a simple example about Changing one instruction.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Changing one instruction.
37.12 Explaining a multi-object algorithm
Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: A command moves 2 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 2
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 3
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 4
Problem: A command moves 2 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 5
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 6
Problem: A command moves 5 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 20
Worked Example 7
Problem: A command moves 4 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 8
Problem: A command moves 4 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 16
Worked Example 9
Problem: A command moves 2 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 10
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
30 Review Questions and Answers
Q1. What should a Grade 2 learner understand about Two objects on one grid?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q2. What should a Grade 2 learner understand about Giving each object instructions?
Answer: Giving each object instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q3. What should a Grade 2 learner understand about Different starting points?
Answer: Different starting points is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q4. What should a Grade 2 learner understand about Different destinations?
Answer: Different destinations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q5. What should a Grade 2 learner understand about Moving at the same time?
Answer: Time is read with clocks and calendars. Elapsed time tells how long passes between a start and an end.
Q6. What should a Grade 2 learner understand about Moving one after another?
Answer: Moving one after another is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q7. What should a Grade 2 learner understand about Avoiding obstacles?
Answer: Avoiding obstacles is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q8. What should a Grade 2 learner understand about Comparing two paths?
Answer: Comparing two paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q9. What should a Grade 2 learner understand about Shorter and longer paths?
Answer: Shorter and longer paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q10. What should a Grade 2 learner understand about Predicting final locations?
Answer: Predicting final locations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q11. What should a Grade 2 learner understand about Changing one instruction?
Answer: Changing one instruction is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q12. What should a Grade 2 learner understand about Explaining a multi-object algorithm?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q13. What should a Grade 2 learner understand about Two objects on one grid?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q14. What should a Grade 2 learner understand about Giving each object instructions?
Answer: Giving each object instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q15. What should a Grade 2 learner understand about Different starting points?
Answer: Different starting points is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q16. What should a Grade 2 learner understand about Different destinations?
Answer: Different destinations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q17. What should a Grade 2 learner understand about Moving at the same time?
Answer: Time is read with clocks and calendars. Elapsed time tells how long passes between a start and an end.
Q18. What should a Grade 2 learner understand about Moving one after another?
Answer: Moving one after another is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q19. What should a Grade 2 learner understand about Avoiding obstacles?
Answer: Avoiding obstacles is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q20. What should a Grade 2 learner understand about Comparing two paths?
Answer: Comparing two paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q21. What should a Grade 2 learner understand about Shorter and longer paths?
Answer: Shorter and longer paths is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q22. What should a Grade 2 learner understand about Predicting final locations?
Answer: Predicting final locations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q23. What should a Grade 2 learner understand about Changing one instruction?
Answer: Changing one instruction is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q24. What should a Grade 2 learner understand about Explaining a multi-object algorithm?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q25. What should a Grade 2 learner understand about Two objects on one grid?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q26. What should a Grade 2 learner understand about Giving each object instructions?
Answer: Giving each object instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q27. What should a Grade 2 learner understand about Different starting points?
Answer: Different starting points is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q28. What should a Grade 2 learner understand about Different destinations?
Answer: Different destinations is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q29. What should a Grade 2 learner understand about Moving at the same time?
Answer: Time is read with clocks and calendars. Elapsed time tells how long passes between a start and an end.
Q30. What should a Grade 2 learner understand about Moving one after another?
Answer: Moving one after another is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.