Chapter 36: Coding: Sequences and Grid Movement
Learn Grade 2 mathematics with very-beginner explanations, original worked examples, practice, reasoning, and review.
Chapter Overview
This chapter teaches Coding: Sequences and Grid Movement with simple explanations, visual thinking, worked examples, practice, and review.
36.1 Algorithm meaning
Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 2
Problem: A command moves 5 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 10
Worked Example 3
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 4
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 5
Problem: A command moves 2 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 6
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 7
Problem: A command moves 5 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 20
Worked Example 8
Problem: A command moves 5 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 10
Worked Example 9
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 10
Problem: A command moves 5 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 15
36.2 Step-by-step instructions
Step-by-step instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 12 and 17 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 2
Problem: Use 3 and 5 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 3
Problem: Use 12 and 11 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 4
Problem: Use 11 and 4 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 5
Problem: Use 7 and 3 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 6
Problem: Use 7 and 13 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 7
Problem: Use 13 and 5 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 8
Problem: Use 13 and 10 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 9
Problem: Use 11 and 10 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
Worked Example 10
Problem: Use 20 and 4 to make a simple example about Step-by-step instructions.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Step-by-step instructions.
36.3 Order matters
Order matters is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 3 and 8 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 2
Problem: Use 5 and 4 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 3
Problem: Use 5 and 4 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 4
Problem: Use 19 and 8 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 5
Problem: Use 14 and 20 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 6
Problem: Use 14 and 15 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 7
Problem: Use 11 and 8 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 8
Problem: Use 19 and 10 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 9
Problem: Use 16 and 6 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
Worked Example 10
Problem: Use 2 and 12 to make a simple example about Order matters.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Order matters.
36.4 Forward movement
Forward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 18 and 4 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 2
Problem: Use 18 and 12 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 3
Problem: Use 16 and 18 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 4
Problem: Use 6 and 12 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 5
Problem: Use 19 and 16 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 6
Problem: Use 5 and 12 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 7
Problem: Use 13 and 18 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 8
Problem: Use 13 and 15 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 9
Problem: Use 13 and 17 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
Worked Example 10
Problem: Use 6 and 13 to make a simple example about Forward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Forward movement.
36.5 Backward movement
Backward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 4 and 20 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 2
Problem: Use 10 and 6 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 3
Problem: Use 9 and 8 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 4
Problem: Use 18 and 10 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 5
Problem: Use 7 and 13 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 6
Problem: Use 1 and 10 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 7
Problem: Use 16 and 8 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 8
Problem: Use 7 and 16 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 9
Problem: Use 17 and 15 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
Worked Example 10
Problem: Use 9 and 11 to make a simple example about Backward movement.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Backward movement.
36.6 Turning left
Turning left is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 12 and 20 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 2
Problem: Use 20 and 10 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 3
Problem: Use 17 and 18 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 4
Problem: Use 4 and 6 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 5
Problem: Use 15 and 1 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 6
Problem: Use 7 and 11 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 7
Problem: Use 6 and 20 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 8
Problem: Use 5 and 19 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 9
Problem: Use 2 and 8 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
Worked Example 10
Problem: Use 9 and 9 to make a simple example about Turning left.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning left.
36.7 Turning right
Turning right is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 15 and 10 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 2
Problem: Use 19 and 11 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 3
Problem: Use 16 and 16 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 4
Problem: Use 9 and 17 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 5
Problem: Use 14 and 9 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 6
Problem: Use 10 and 7 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 7
Problem: Use 3 and 20 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 8
Problem: Use 18 and 18 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 9
Problem: Use 13 and 7 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
Worked Example 10
Problem: Use 1 and 8 to make a simple example about Turning right.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Turning right.
36.8 Moving on a square grid
Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: A command moves 2 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 4
Worked Example 2
Problem: A command moves 5 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 10
Worked Example 3
Problem: A command moves 4 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 16
Worked Example 4
Problem: A command moves 5 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 10
Worked Example 5
Problem: A command moves 3 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 9
Worked Example 6
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 7
Problem: A command moves 2 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 8
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 9
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 10
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
36.9 Starting location
Starting location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 7 and 16 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 2
Problem: Use 7 and 7 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 3
Problem: Use 18 and 11 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 4
Problem: Use 19 and 8 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 5
Problem: Use 12 and 16 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 6
Problem: Use 3 and 13 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 7
Problem: Use 4 and 3 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 8
Problem: Use 20 and 6 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 9
Problem: Use 1 and 1 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
Worked Example 10
Problem: Use 16 and 20 to make a simple example about Starting location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Starting location.
36.10 Ending location
Ending location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 8 and 14 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 2
Problem: Use 8 and 12 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 3
Problem: Use 4 and 3 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 4
Problem: Use 18 and 4 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 5
Problem: Use 18 and 12 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 6
Problem: Use 15 and 15 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 7
Problem: Use 4 and 3 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 8
Problem: Use 6 and 20 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 9
Problem: Use 15 and 19 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
Worked Example 10
Problem: Use 15 and 3 to make a simple example about Ending location.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Ending location.
36.11 Predicting where an object will finish
Predicting where an object will finish is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: Use 13 and 11 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 2
Problem: Use 17 and 15 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 3
Problem: Use 5 and 1 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 4
Problem: Use 7 and 14 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 5
Problem: Use 10 and 18 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 6
Problem: Use 15 and 15 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 7
Problem: Use 11 and 5 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 8
Problem: Use 11 and 6 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 9
Problem: Use 6 and 2 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
Worked Example 10
Problem: Use 10 and 12 to make a simple example about Predicting where an object will finish.
- Recall the topic meaning.
- Use objects, a drawing, or a number sentence.
- Check that the example matches the idea.
Very beginner explanation: Simple models make Grade 2 ideas easier to understand.
Answer: A correct Grade 2 example of Predicting where an object will finish.
36.12 Writing a simple movement algorithm
Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems. Use objects, drawings, number lines, tables, or number sentences when useful.
10 Worked Examples with Answers
Worked Example 1
Problem: A command moves 4 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 2
Problem: A command moves 4 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 16
Worked Example 3
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 4
Problem: A command moves 2 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 8
Worked Example 5
Problem: A command moves 4 squares and repeats 3 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 6
Problem: A command moves 4 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 16
Worked Example 7
Problem: A command moves 3 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 6
Worked Example 8
Problem: A command moves 3 squares and repeats 4 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 12
Worked Example 9
Problem: A command moves 2 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 4
Worked Example 10
Problem: A command moves 5 squares and repeats 2 times. How many squares altogether?
- Repeat the move.
- Add the equal moves.
Very beginner explanation: Repeating instructions is a simple loop.
Answer: 10
30 Review Questions and Answers
Q1. What should a Grade 2 learner understand about Algorithm meaning?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q2. What should a Grade 2 learner understand about Step-by-step instructions?
Answer: Step-by-step instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q3. What should a Grade 2 learner understand about Order matters?
Answer: Order matters is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q4. What should a Grade 2 learner understand about Forward movement?
Answer: Forward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q5. What should a Grade 2 learner understand about Backward movement?
Answer: Backward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q6. What should a Grade 2 learner understand about Turning left?
Answer: Turning left is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q7. What should a Grade 2 learner understand about Turning right?
Answer: Turning right is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q8. What should a Grade 2 learner understand about Moving on a square grid?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q9. What should a Grade 2 learner understand about Starting location?
Answer: Starting location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q10. What should a Grade 2 learner understand about Ending location?
Answer: Ending location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q11. What should a Grade 2 learner understand about Predicting where an object will finish?
Answer: Predicting where an object will finish is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q12. What should a Grade 2 learner understand about Writing a simple movement algorithm?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q13. What should a Grade 2 learner understand about Algorithm meaning?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q14. What should a Grade 2 learner understand about Step-by-step instructions?
Answer: Step-by-step instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q15. What should a Grade 2 learner understand about Order matters?
Answer: Order matters is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q16. What should a Grade 2 learner understand about Forward movement?
Answer: Forward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q17. What should a Grade 2 learner understand about Backward movement?
Answer: Backward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q18. What should a Grade 2 learner understand about Turning left?
Answer: Turning left is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q19. What should a Grade 2 learner understand about Turning right?
Answer: Turning right is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q20. What should a Grade 2 learner understand about Moving on a square grid?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q21. What should a Grade 2 learner understand about Starting location?
Answer: Starting location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q22. What should a Grade 2 learner understand about Ending location?
Answer: Ending location is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q23. What should a Grade 2 learner understand about Predicting where an object will finish?
Answer: Predicting where an object will finish is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q24. What should a Grade 2 learner understand about Writing a simple movement algorithm?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q25. What should a Grade 2 learner understand about Algorithm meaning?
Answer: Coding uses exact step-by-step instructions to move objects, repeat actions, and solve problems.
Q26. What should a Grade 2 learner understand about Step-by-step instructions?
Answer: Step-by-step instructions is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q27. What should a Grade 2 learner understand about Order matters?
Answer: Order matters is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q28. What should a Grade 2 learner understand about Forward movement?
Answer: Forward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q29. What should a Grade 2 learner understand about Backward movement?
Answer: Backward movement is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.
Q30. What should a Grade 2 learner understand about Turning left?
Answer: Turning left is a Grade 2 math idea best learned with simple numbers, objects, drawings, and clear words.