Level 1 · Language fundamentals · Chapter 11/64

If else and switch

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If else and switch is the focus of this chapter in the C learning path. Before writing a large program, practice this one idea with a small input and a visible result. This chapter connects the idea to the code patterns used in C applications.

3 code examplesVisible outputsBeginner-friendly explanations
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01 · Understand the concept

If else and switch is the focus of this chapter in the C learning path. Before writing a large program, practice this one idea with a small input and a visible result. This chapter connects the idea to the code patterns used in C applications.

A variable is a named place to refer to a value. Numbers can be multiplied and compared to make decisions. Comparison operators answer true or false; they do not change a value by themselves.

Start here: Save as example.c and run: gcc -std=c11 example.c -o example && ./example. Save and run the first example exactly as shown. If the example uses a package or framework, complete its prerequisite setup first.

What this topic really means

If else and switch — A condition is a question with a true or false answer. Decision statements execute one branch only when its condition is satisfied; the order of branches may change the result. This idea becomes practical when building C applications rather than memorizing names alone.

Pinpoint application: Write input boundaries just below, exactly at and above a threshold; predict the selected branch.

Common mistake: using assignment where comparison was intended, or forgetting one boundary case.

02 · Subchapters and technical words
  • If else and switch
  • Key vocabulary and inputs
  • Reading the output step by step
  • Predicting edge cases
  • Applying this skill in a small project

The important learning habit is to connect a technical word with an observable behavior, not simply memorize its definition. Make one prediction before pressing Run.

03 · Pinpoint explanation by line

Calculate the multiplication first, then decide whether the result meets the threshold.

  1. Line 1 #include <stdio.h> Read this instruction before running the next line. Watch what it assigns, checks or prints.
  2. Line 2 int main(void){ Read this instruction before running the next line. Watch what it assigns, checks or prints.
  3. Line 3 int price=10,count=5,total=price*count; Read this instruction before running the next line. Watch what it assigns, checks or prints.
  4. Line 4 printf("Total: %d\nAffordable: %s\n",total,total<100?"yes":"no"); Read this instruction before running the next line. Watch what it assigns, checks or prints.
  5. Line 5 return 0; Read this instruction before running the next line. Watch what it assigns, checks or prints.
  6. Line 6 } Read this instruction before running the next line. Watch what it assigns, checks or prints.

Try it: Change the numeric input in line one or two. Say aloud which output line must change, and why, before you rerun.

04 · Coding examples and outputs

Example 1: If else and switch — experiment 1

Locally executed output
#include <stdio.h>
int main(void){
int price=10,count=5,total=price*count;
printf("Total: %d\nAffordable: %s\n",total,total<100?"yes":"no");
return 0;
}
Total: 50
Affordable: yes

Why this output? A variable is a named place to refer to a value. Numbers can be multiplied and compared to make decisions. Calculate the multiplication first, then decide whether the result meets the threshold. Change one input value, rerun the program and compare the result before moving on.

Example 2: If else and switch — experiment 2

Locally executed output
#include <stdio.h>
int main(void){
int price=10,count=6,total=price*count;
printf("Total: %d\nAffordable: %s\n",total,total<100?"yes":"no");
return 0;
}
Total: 60
Affordable: yes

Why this output? A variable is a named place to refer to a value. Numbers can be multiplied and compared to make decisions. Calculate the multiplication first, then decide whether the result meets the threshold. Change one input value, rerun the program and compare the result before moving on.

Example 3: If else and switch — experiment 3

Locally executed output
#include <stdio.h>
int main(void){
int price=10,count=7,total=price*count;
printf("Total: %d\nAffordable: %s\n",total,total<100?"yes":"no");
return 0;
}
Total: 70
Affordable: yes

Why this output? A variable is a named place to refer to a value. Numbers can be multiplied and compared to make decisions. Calculate the multiplication first, then decide whether the result meets the threshold. Change one input value, rerun the program and compare the result before moving on.

05 · Practice exam and worked answer
  1. Predict: What is printed when you run the first example without changing anything? Compare every character against the output panel.
  2. Modify: Change the input number. Does the program compute or display a different value? Explain why.
  3. Explain: Which statement produces the visible output, and which statement stores or transforms the input?
  4. Debug: Intentionally remove a bracket or quote. Read the error and restore the missing character.

Worked answer

The final example is a complete, runnable model solution for this level. Read the input, execute the operation and check the output: no line should appear by accident.

Locally executed output
#include <stdio.h>
int main(void){
int price=10,count=7,total=price*count;
printf("Total: %d\nAffordable: %s\n",total,total<100?"yes":"no");
return 0;
}
Total: 70
Affordable: yes
06 · Real project, checks and next steps

Mini-project: add the core idea from If else and switch to a small C learning application. Name the input, validate it, transform it, and print a result. Keep the behavior simple enough to test by hand.

Skill checkpoint

Can you explain the code without looking at the output? Can you modify a value without breaking the program? Can you describe one error condition?

For framework-specific production examples and prerequisite setup, see the course overview and bundled starter project. The locally run examples above demonstrate underlying programming concepts, not every advanced feature named by this chapter.